SUPERMARKET is a personal exploration into contemporary furniture. My initial goals were outlined through a desire to understand the rise in furniture waste, explore the furniture life-cycle of the American consumer, harness maker skills, and ultimately propose a new construction method for future products.
Ideation_
Prototyping_
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CAD
Purchase habits for the traditionally heirloom good: "furniture" have shifted. In a future where utility expands to accomadte changing environments and personal tastes as dynamic as the world the younger generations move through, how can furniture adapt?
In the past several decades furniture has transitioned from an heirloom product to a seasonal industry. E-commerce, an untethered gig economy, and persona based buying mean furniture will need to be more easily consumable by striving to be less permanent:
A large portion of furniture waste is attributed to mixed materials, permanent constructions, and difficult to ship structures. By seperating materials with new construction furniture can be more easily updated and disposed of:
Execution of this project involved hand fabrication and experimintation to validate the manufacturing process.